mikepenz/multiplatform-markdown-renderer: Markdown renderer for Kotlin Multiplatform Projects (Android, iOS, Desktop), using Compose.
Markdown renderer for Kotlin Multiplatform Projects (Android, iOS, Desktop), using Compose. - mikepenz/multiplatform-markdown-renderer
DanySK/conrec: Conrec is an algorithm for contouring surfaces. For more information see
Conrec is an algorithm for contouring surfaces. For more information see - DanySK/conrec
Turf.js - Advanced geospatial toolkit for Typescript
Source-code: https://github.com/turfjs/turf
anthropics/buffa: Rust implementation of protobuf with editions support, JSON serialization, and zero-copy views
Rust implementation of protobuf with editions support, JSON serialization, and zero-copy views - anthropics/buffa
YusufB5/ASCILINE: A high-performance, real-time ASCII video rendering engine. Streams binary-encoded frames via WebSockets for ultra-low latency, 30 FPS playback using HTML5 Canvas and requestAnimationFrame
A high-performance, real-time ASCII video rendering engine. Streams binary-encoded frames via WebSockets for ultra-low latency, 60 FPS playback using HTML5 Canvas and requestAnimationFrame. - Yusuf...
BirdbrainEngineer/lenia_ca: Core functionality for simulating Lenia system of cellular automata in Rust
Core functionality for simulating Lenia system of cellular automata in Rust - BirdbrainEngineer/lenia_ca
HTML-in-Canvas
Interactive demos and documentation for the WICG HTML-in-Canvas specification — render real DOM elements directly into a via drawElementImage().
cola.js: Constraint-based Layout in the Browser
Source-code: https://github.com/tgdwyer/WebCola
chenglou/pretext · GitHub
Contribute to chenglou/pretext development by creating an account on GitHub.
PyGObject
Python Prompt Toolkit